Khronos Group annonce l'API Vulkan 1.3

Source : CowcotLand

Publié le : mercredi 26 janvier 2022 à 08:44

Khronos Group annonce l'API Vulkan 1.3. L'API multiplateforme incorpore de nouvelles fonctionnalités, comme la possibilité de créer des profils, opportunité active à partir du mois de février. Cela permettra d'adapter parfaitement l'API Vulkan aux appareils et aux écosystèmes concernés. Vulkan 1.3 and Vulkan Roadmap Vulkan 1.3 incorporates a number of carefully selected extensions requested by the developer community into a new core version of the specification. These include dynamic rendering, additional dynamic state[1][2], an improved synchronization API, and a range of other features (see the Vulkan 1.3 and Roadmap blog post for details). Crucially, unlike previous revisions, no features added to Vulkan 1.3 are optional, ensuring their consistent availability in all implementations of this new API version. As with previous versions of the specification, Vulkan 1.3 is designed to be accelerated on OpenGL® ES 3.1-class hardware, enabling the core API to be supported in a wide range of devices and markets. Many Vulkan devices support functionality beyond the core specifications through optional extensions which individual hardware vendors may choose to support—or not. The Vulkan Roadmap aims to consolidate the support for selected extensions to provide a common functionality baseline in key markets. Vulkan Roadmap 2022 announced today is the first defined milestone in the Vulkan Roadmap. All Vulkan Working Group hardware vendors actively developing mid-to-high-end devices for smartphone, tablet, laptop, console, and desktop platforms are committed to supporting this milestone, starting with several shipping products in 2022. The milestone requires support for Vulkan 1.3 plus a number of extensions the Working Group considers essential for the target market, including descriptor indexing, fragment shader stores and atomics, subgroup support in fragment shaders, independent blending, sample shading, anisotropic filtering, YCbCr sampling, and scalar block layout for buffer resources. Roadmap 2022 also raises minimum values for many hardware limits, including max image and image array dimensions, max subgroup size, and various limits on how many resources can be accessed per shader stage. See the Vulkan 1.3 and Roadmap blog post for more details.

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