Square Enix vient de publier un patch 1.12 pour son jeu Stranger of Paradise: Final Fantasy Origin, il rime avec le support de la technologie DLSS de Nvidia. Le patch promet également la correction de bugs.
Stranger of Paradise: Final Fantasy Origin Patch 1.12 Release Notes
Added Functionality:
Applicable to All Platforms
Added Functionality:
Resolved Issues:
Stranger of Paradise: Final Fantasy Origin Patch 1.12 Release Notes
Added Functionality:
- - Added DLSS settings to System Settings.
Applicable to All Platforms
Added Functionality:
- - A new feature allows use of anima shards and anima crystals from the battle settings screen, allowing players to more easily raise characters’ job levels.
Resolved Issues:
- - When browsing a list of rooms, the game no longer freezes when the cursor is moved downward.
- - During the tutorial, the follow-up attack after using soul shield is no longer unsuccessful.
- - Chain cancel now works as intended after unleashing any enemy attack.
- - Apocalypse warrior’s job action: Light’s end
- - Follow-up attacks are no longer recognized as regular attacks.
- - Follow-up attacks no longer remain on-screen.
- - Effects are now applied to all abilities when using command abilities seal of blood and divine sigil.
- - The extended duration of status ailments and debuffs (with the exception of paralysis) has been amended for the command ability jubaku.
- - For the class change properties of the merciless champion and gladiator, after landing a job action, parrying an attack now triggers combo abilities.
- - Job affinity bonuses and certain other effects that affect command abilities no longer affect job actions.
- - During multiplayer, job affinity bonuses and effects that trigger when afflicted with status ailments are now always applied (such as with the red mage and shadowmaster jobs).
- - The cyclic warrior’s job affinity bonus divine punishment now affects chaosbringer.
- - Jed no longer stops moving when resonance is activated with ninja as his selected job.
- - Fixed issue causing increased poison damage to certain enemies.
- - After destroying the body part of a boss with destructible parts, such as Tiamat and Dragon Zombie, continued attacks will no longer target said part.
- - The effects of stun and poison spells against the Ur-Dragon King now accumulate as intended.
- - Other various bug fixes.
source : DSO Gaming
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Posté le 03 Août 2022 à 11:58 par Jonathan Riemain